|
GURPS Technomancer is a soft-bound book written by David L. Pulver. It was published in 1998 by Steve Jackson Games as a campaign setting for the GURPS role-playing game system. ==Contents== ''GURPS Technomancer'' provides a setting in an alternative modern Earth where magic co-exists with technology. The premise of this world setting is that the detonation of the first atomic bomb by the United States triggered a transformation of reality. The mushroom cloud became a permanent magical tornado emitting bolts of red lightning. The resulting wave of magical energy and fallout also modified the genes of countless new-born children. This created both magically apt individuals as well as ''chimeras'' — people with some animal traits. The campaign book contains a post-event timeline; a set of new magic spells suitable for the campaign; rules for mixing magic with modern technology; descriptions of the emergent non-human creatures; 20 character templates for campaign-specific careers; character-building advantages, disadvantages, skills, and equipment; a detailed description of the effects of magic on our society; information on various organizations, and a geography of locations significantly affected by the release of magic. Listed as requirements to use the book are the ''GURPS Basic Set'' (3rd edition revised) and ''GURPS Magic'' (2nd edition). ''GURPS Grimoire'' is also recommended for use in expanding the list of available spells. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「GURPS Technomancer」の詳細全文を読む スポンサード リンク
|